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 Post subject: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Sun Jan 31, 2010 2:51 pm 
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Here are the first Loading screen concepts/examples. Feedback is welcome! :P

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 Post subject: Re: Development Loading/Cover screens
PostPosted: Wed Feb 03, 2010 12:07 am 
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First combat dev screenie with Kria fighting the Necrotech Commander.
Very easy to play with instinctive touch controls.

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:D

Note: This game is 2.5 D.
Meaning characters, weapons and objects are 3D with fully animated skeleton systems but on a scrolling 2D background.

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 Post subject: Re: Development/screens/Icons/ WIP
PostPosted: Sun Feb 07, 2010 1:24 am 
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Large version of new iKrabbit icon

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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Sun Feb 07, 2010 1:47 am 
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Getting the mobs and GUI in, moving, working..

Armour, health and weapon hud shown in full state.
Hud will empty as damage is taken.

Arrow is green when moving safely.
Simply put finger on the screen and slide it in the direction you want to move.

Little boots signify running.

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Arrow is red when engaged in combat.
You will automatically attack when in range of mob.
Simply slide finger up or down to disengage from combat and run around the mob.

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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Sun Feb 14, 2010 5:49 pm 
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A new krabbity collage showing the playable krabbits in iKrabbit. :D

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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Tue Feb 16, 2010 2:53 pm 
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Some new dev screens, one to show the move to developing our own 3D iPhone engine and a title screen.

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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Tue Feb 16, 2010 7:26 pm 
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Menu concept. Lovely Kria Krabbit vs. Necrotech Commander..

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:D

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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Fri Mar 26, 2010 10:47 am 
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Location: Ottawa, Canada
Looks really cool! I can't wait to play 8-)


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 Post subject: Re: Development/Loading/Cover screens/Icons/ WIP
PostPosted: Sun Mar 28, 2010 12:28 pm 
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Posts: 16
PsychicParrot wrote:
Looks really cool! I can't wait to play 8-)

Thanks PsychicParrot! :D
But it's going to be a pretty long wait.
It's all documented in my latest blog on Gamasutra, Gameleon and our own web site.
At least there should be some timely releases of some smaller krabbit games. ;)


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